Among the asteroids surrounding the star Zeta Leporis, competing cybernetic vestiges of a dead civilization follow their infinite mandate to expand, exploit, and exterminate. Eternally adhering to the operational templates from the Last Great War, they interpret any life or machine form that deviates from their own build as an aberration that requires eradication. The efficiency of the machine and the mindlessness of total war...a constant cycle of rebuilding and destruction, until, some day, there will be nothing left.
![](https://cdn.akamai.steamstatic.com/steam/apps/2445160/extras/ZLGIF4.gif?t=1685534895\)
Zeta Leporis RTS is a solo dev project that is currently quite a distance from its anticipated finish line. The general development strategy at this point is: Gauge interest, adjust production timeline and expectations accordingly, and once enough features are in place, release in Early Access.
That's not to say there aren't a lot of features present already, mostly in the form of a functional, but not fully featured, single player mode featuring a somewhat capable AI and most of the expected trappings of a classic real-time strategy game; build queues and rally points, dynamic control groups, hotkeys and a navigable minimap, and the like, with which to command fleets of fighters, frigates, destroyers, cruisers, battleships, missile ships, and battle stations, in addition to various stationary structures.