![](https://cdn.akamai.steamstatic.com/steam/apps/2483620/extras/battleKyle.gif?t=1689581526\)
Combat system utilizing official Unity assets
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✧ This tool takes official Unity assets for 3D games that have been approved for redistribution and customizes them for use in VR
✧ As such, it has basic melee weapons, enemies, effects, stages, gimmicks, etc.
✧ You can modify the terrain of the stages by utilizing Unity's ProBuilder tool
✧ You can connect and configure your development PC and VR headset to check the operation on the Unity editor without having to build the game
![](https://cdn.akamai.steamstatic.com/steam/apps/2483620/extras/gimic.gif?t=1689581526\)
Implement measures to prevent VR sickness
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✧ VR sickness countermeasure is implemented by narrowing the field of view when moving or changing the viewpoint with the controller.
✧ General VR sickness countermeasures include using a warp to move, but we have adopted a method that narrows the field of view, taking into account the fact that this is an action game.
✧ This function also utilizes official redistributable assets from Unity.
![](https://cdn.akamai.steamstatic.com/steam/apps/2483620/extras/coutermeasureVRSickness.gif?t=1689581526\)
Combat with monsters and robots
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✧ This kit includes both monster and robot enemies, each with their own set of hit points and attack power
✧ Robotic enemies, like the player, are equipped with melee weapons and can guard against our attacks or prevent robotic attacks
✧ The player's weapon must be swung at a certain speed to trigger an attack
✧ This addresses the problem that tends to occur when creating VR games, which is that it is easy to clear the game by swinging the weapon in small increments.