Buy Squad Tactics Cheap CD KEY

Deep strategy turn-based tactical combat with highly customizable squads. Single-Player roguelike and competitive PvP


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Deep strategy turn-based tactical combat with unique mechanics.

Squads are composed of one hero plus 1 to 6 minions. Killing the enemy hero is enough for victory but minions shall do everything possible to prevent this from happening, resulting in ever-changing dynamics never seen in any other game.
Different playing styles and squad compositions allow for tank heroes to soak up damage, high mobility heroes for hit-and-run tactics, heal and support heroes for enhanced minion effectiveness and much more.
Additional settings allow for up to 3 heroes per squad simultaneously, for experienced players who prefer even higher complexity.

Positioning and orientation are extremely relevant, Increase hit chance when flanking or backstabbing, block with shields and spells to reduce damage taken from frontal attacks. Use your armored units to protect others by blocking the enemy's line of sight. Disrupt enemy formations by pushing or dragging their units.

End your turn facing an adjacent enemy to engage in melee, granting friendly units an attack bonus against this enemy and performing an opportunity attack whenever the engaged unit tries to move away. Some skills have unique effects against engaging or engaged units.
Units will disengage after taking damage from any unit except the engaged unit. In a well-coordinated squad, units will protect each other and prevent them from getting engaged.

Units gain "momentum" for using basic skills or killing enemies, high momentum enable more powerful skills.
Units also gain "shock" for using some skills, shock decrease resistance. Hit hard when your enemies are on high shock to make the most damage, but be mindful of not getting your shock too high, specially when your enemies are well positioned for attack.
Shock will slowly decrease over time, but units can also spend an entire turn to remove all shock at once. Plenty of attacks and spells can also increase your enemy's shock and decrease their momentum.
Rather than being linear, both momentum and shock will wildly fluctuate up and down. This will dictate when its time to play defensive and when its time to go all-in, learning to read the tides is the key to victory.

Unique classes and skills system for heroes designed from scratch. Six main classes (Fighter, Rogue, Druid, Cleric, Necromancer and Wizard) with four sub-classes each. Spend "class points" to upgrade current classes or to add new ones, combine up to two main classes plus two sub-classes for each. Endless possibilities of class combinations will grant your hero unique traits, item equipment, skills and in-combat upgrades.
Dealing damage with any unit grants "upgrade points". After reaching a certain amount of upgrade points your hero can select a powerful upgrade that will last for the rest of the combat, allowing players to evolve and adapt to each situation. Your upgrade options depends on the hero classes, spending more class points on the same class allowes more upgrades of the same class, while spending them on different classes will allow more variety.

Choose from a with a wide variety of minions to form the perfect squad for your hero. Unlike heroes, minions can't be customized and will always be the same for every player, this make them somewhat predictable and easier to plan against them.

Hundred of different attacks, spells, abilities and passive skills to fit any playing style and strategy you can ever imagine.
Experiment with plenty of positive and negative effects to turn the balance to your favor, brute force and direct damage is almost never the answer.

Fight in engaging enviroments with randomized features to use to your advantage. Scenarios are always symmetric so both teams have equal opportunities.


  • OS: Windows 7 and above
  • Processor: Intel Core i3-4340 / AMD FX-6300
  • Memory: 4 GB RAM
  • Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
  • OS: Windows 7 and above

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