ROYALTYRoyalty is a strategy card game where the fate of your kingdom rests in your hands. Each decision rippling with consequences that shape the course of your realm. Navigate the web of power and influence as you make alliances, negotiate treaties, and engage in battles to secure your kingdom's prosperity and your dynasty's survival.
![](https://cdn.akamai.steamstatic.com/steam/apps/1904300/extras/outro_small.png?t=1686342244\)
- Cards with unique lore
- Policy cards dictate your kingdom's direction.
- Character cards bring influential figures to life.
- Structure cards shape your domain.
- And more "passive" cards including military, situation, global, and disaster cards, each unique and impactful.
- Events where your choices matter
- Triggered by the situation of your kingdom.
- Your choices will shape your kingdom, offering a dynamic and unique experience.
- Policies dictate your kingdom's direction
- Enact and adjust policies.
- Carefully consider each policy's effects on population, economy, military, diplomacy, and religion.
- Disasters pose a grave threat
- Mismanagement and unhandled situations will lead you to a disaster.
- With five disasters present, your kingdom will meet its untimely demise.
Royalty will be released sometime around September 2023. Make sure to follow us on as well so you won't miss any future updates.
More details!If you read this far (ty btw) and want to know more here is the real deal.
You take any mainstream "
map" game, turn it text-based, add
card mechanics, a
fantasy world and you have
Royalty.
You have to manage 5 parts of your kingdom;
population, economy, military, diplomacy and religion. These effect each other, for example having an healthy
economy will increase your
population growth rate, having good
diplomatic relations will increase your trade but decrease your
religious followers.
If your
economy is bad your
population might start a riot, having a disloyal
army makes you vulnerable to
military coups and so on. You manage around these dangerous
situations using your
cards and
policies. Most
cards have passive effects but some of them can also be "
played" into the
board.
Policies have passive effects as well but they can be adjusted by the player using parameters.
There also "random"
events, these are triggered by your
choices, situation of your
kingdom or some of them might be completely random.
If you get 5
disaster cards you get removed from power,
the game ends and you start over, that's it.