Concept: This is a game based on Wikidot Backrooms, but the game has its own wiki and that has things that are not part of Wikidot, even so Paradise Nowhere tries to be as faithful as possible to the Backrooms concept, keeping the vibe of Liminal Space, only the isolated player in a completely new world.
Story: the way in which the story of the game is told is not direct to the player, there are several secrets and clues that tell the story of the Backrooms and why this place exist, but most things will not be explicit to the player, so investigate, pay attention to the scenery and everything that involves the game.
Features: - Interactions with the scenario, such as: Opening doors, Interacting with buttons (switches, levers and other things), Picking up objects to inventory and inspect things.
![](https://cdn.akamai.steamstatic.com/steam/apps/2393860/extras/DoorOpen.gif?t=1684172428\)
- Level variations are versions of the same Level, but with a different structure, you can access these variations by exiting and entering the Level or closing and opening the game (not all Levels have variations, but there will be an icon to indicate the Levels that have variations).
![](https://cdn.akamai.steamstatic.com/steam/apps/2393860/extras/LevelVariations.gif?t=1684172428\)
- Noclip is a classic way to pass between areas in Backrooms, also the most popular way to enter Backrooms.
![](https://cdn.akamai.steamstatic.com/steam/apps/2393860/extras/Noclip.gif?t=1684172428\)
- Levels and atmosphere is the main focus of this game, the scenarios tried to be as close as possible to the famous images of Backrooms (but the game has its own wiki, so some things may be different, even mixing different wikis), the levels present in "Alpha 1" are mentioned in the description of "Early Access", each experience and sensation will be very personal going in regards to the player's feelings when viewing certain types of locations.
- Puzzles will be present in some parts of the game, solving you can discover parts of the story and other things hidden in the game, but this is optional and will not interfere with the progression of the game, these puzzles can be from things like buttons and activation sequences or more abstract things like interpretation of scenarios and hidden codes.
Game modes:- Exploration Mode is the ideal gameplay type for those who just want to feel the vibe of the game without interference, danger, stamina and death, in this mode the story is not told in order to affect the gameplay (walking simulator style), enjoy the Liminal Spaces and atmosphere. This game mode has a sub-mode: Sandbox where you can enter the level you want without necessarily having to walk to the location, without predefined objectives.
- Survival Mode in this game mode you have dangers and things that can kill you, here you need to look for supplies because you have stamina, hunger and life bar, in this mode an object called "Survival Book" will be very useful for you because it will have the dangers and levels cataloged (but be careful because not everything is cataloged and some pages need to be found), even with all these things that can kill you, the game tries to involve the feeling of Liminal Space, so when you find a new Level, Sub-Layer or rooms specifics, the game allows you to report what you feel in the room you are in, and depending on your answer it can change your situation in the game, for better or worse, it all depends on your point of view, there is no such thing as your character, because you are the one in the game as a player, the game depends on your emotions and honesty about your feelings.