Game Description
Death Harvest is a cooperative VR indie game in which players assume the role of a group of survivors from the Boston combat troop - Reaper. Fight for the survival of your colony in a post-apocalyptic world full of zombies.
Begin The Harvest of Death using many tools of destruction. Think your strategy through and respond to the changing conditions. Remember that your survival is not everything. Lives of many civilians depend on whether you fulfill the given task.
About us
Although we are a small studio of enthusiasts working on the game after working hours, we have decided that we will deliver a playable and complete version of the product regardless of the sales figures. Additional content will be possible to make and add to the game only with your support. We hope that you will have fun playing Death Harvest. Let us know what you like or dislike on our Discord server:
Content implementation stages
Early Access (current stage):- ranged combat
- one defending against zombies scenario
- buying weapons mechanics
- a big variety of realisticly recreated fire arms
- simplified cold steel
- preparing the base for being defended
- various weather conditions
- variable time of the day
- collecting lootable equipment
Beta Version:- further development of fighting with the usage of cool steel
- basic personalization (armor, individual pieces of equipment)
- possibility of exploring some of the buildings
- weapon modification (collimators, flashlights, lasers, optics)
- hospital scenario (removal of resources in a limited time)
- petrol station scenario (defend yoursef when pumping the fuel from the tanks to the tanker)
- creation of a community-selected scenario
- addition of side missions to the scenarios
- more weapons
- minor mechanics added to the missions (activation of the generator, keys, magnetic card locks, etc.)
- addition of character classes
- player progress recording
- opening doors and cabinets
Available languages: English, German, Polish, Italian, French
Version 1.0:- 3 maps
- Boston
- enlargement of the Outpost map
- creation of a map chosen by the community
- refinement of the systems
- randomization of side missions
- more types of zombies
- character development
- support for translations made by users
Available languages: English, German, Polish, Italian, French, Chinese, Japanese, Russian, Spanish
Version 2.0 - sales above expected- Inventory system (backpack)
- new opponents - bandits
- three more maps
- character personalization
- campaign survival option
- crafting objects
- expantion of close range combat
- caring for weapons (as a survival option for the campaign)
- more complex medical system (survival option)
- more complex zombie behaviour
- weapon failures
- elements of the environment deadly to zombies
Version 3.0 - sales significantly above expected- Safe space - The Boston Colony (shopping, shooting range, accepting missions)
- secondary mechanics (e.g. playing the guitar)
- development of survival by adding the influence of weather conditions and temperature on the gameplay
- the parts of the environment as weapons
- additional weapons (for example chainsaw)
- friendly nPC on larger maps (with missions and interactions)
- Workshop: possibility of adding weapons, maps, tasks (if available)
- animals as a source of resources
- traps created by the player
If we reach Version 3.0, we will start working on the second part of the game - much more ambitious and more immersive, with a strong emphasis on the plot.